Another fun week working on the helmet using Substance! :D This is such a great program that really makes realistic painting easier to accomplish.
This is my result from this week's lesson. I played around with forming lots of folders and having structure for all the different areas of the helmet to change materials.
After I put each area into it's own folder structure which involved having a fill layer of different materials, I set up each material to reflect how I wanted it to look.
Then, I went head and played with all the settings to get something that was looking good and set up the color scheme.
I used many tips from the video to play around with different methods to accomplish the look I wanted.
Lastly, I hand painted some dirt and scratches along the surface. I would have liked to play around with edge damage more like what I did in Substance Designer.
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