Wednesday, March 30, 2016

Final Project

We picked our final projects this week and I have decided on mine. For my capstone game, I am going to be making a lot of environment assets, so to break it up, I want to try making something different that I love. Armor!


For my final project, I am going to be modeling, sculpting and texturing the bust of the character above.

Week 10: Substance Painter

Another fun week working on the helmet using Substance! :D This is such a great program that really makes realistic painting easier to accomplish.


This is my result from this week's lesson. I played around with forming lots of folders and having structure for all the different areas of the helmet to change materials.

After I put each area into it's own folder structure which involved having a fill layer of different materials, I set up each material to reflect how I wanted it to look.

Then, I went head and played with all the settings to get something that was looking good and set up the color scheme.

I used many tips from the video to play around with different methods to accomplish the look I wanted.

Lastly, I hand painted some dirt and scratches along the surface. I would have liked to play around with edge damage more like what I did in Substance Designer.

Wednesday, March 23, 2016

Week 9: Substance Designer

This was a fun week! We learned how to bake all of our maps in Substance Designer rather than in Maya or another program.





While working on the helmet, I didn't think the helmet was scratched or beat up enough. It looked too perfect. While flipping through the options, I found a weathering option that adds rust to the helmet and was able to get a nice gradient of rust effect on the helmet which weathered it better. Here are my results from that exploration. I wish it would have kept the yellow trim, but it looks good with just the straight black too.




Substance Designer manages to make everything just look better. This was a fun program to use! Lots to explore and playing with the nodes are really rewarding when you get them to work.

This week, we took a helmet model that was provided to us, and played with the nodes.

I spent my time figuring out the masks and adding different textures to each area of the mask that was created. I also figured out how to get the visor to be transparent. :)

I found a nice cell noise pattern that made the helmet look like camo, and accented that camo with a golden color. These both share a texture.

The visor I tinted the same reddish-brown as the edges of the helmet.

While working on this helmet though, there was only one thing I could think of:

(Specifically the red one.)


Thursday, March 3, 2016

Week 8: Modular Set and Paint Overs

This weeks assignment was to create a modular set and build a variety of models from it.

Since this is our big week with deciding which of our capstone games go through, the teacher agreed to just have one completely finished model made from the modular set.


This is a lantern that can be used in our game as an asset. I tried the Photobashing technique we learned to give the lantern the ribbed effect commonly seen on similar lanterns.

Part 2:

Continuing our study with modular assets, I made five more models using parts from each other to create more lantern concepts.