Monday, April 18, 2016

Final Project: Mid-Point Check

Here is an update for what I've been working on for the past two weeks.

I began by creating block proxies for each armor piece in Maya.


Next, I took these shapes and brought them into ZBrush to begin sculpting. Sculpting is the stage where I currently am right now. I have certainly learned a lot so far in this process, and I still have some adjustments I need to make on the sculpt to tighten it up better.

1. I need to make sure the proportions are better.
2. Need to make the cloth feel heavier.
3. Fix the wrinkles.




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