Here is an update for what I've been working on for the past two weeks.
I began by creating block proxies for each armor piece in Maya.
Next, I took these shapes and brought them into ZBrush to begin sculpting. Sculpting is the stage where I currently am right now. I have certainly learned a lot so far in this process, and I still have some adjustments I need to make on the sculpt to tighten it up better.
1. I need to make sure the proportions are better.
2. Need to make the cloth feel heavier.
3. Fix the wrinkles.