Monday, June 27, 2016
Project 2: Koi Pond Diorama
For my second project, I am going to be working with a concept artist to plan and create a style for a koi pond scene. It's going to be highly stylized (Wildstar) with bright colors and a hand painted look. I plan on spending a lot of my hours on the texturing aspect of this project. I will be mimicking the brightness and shapes from Wildstar to use in the project.
Monday, June 20, 2016
Final Gun Project
Here is the final update for my gun being shown in UE4. There is a Blueprint attached to the gun to make it spin, and the yellow is a slow pulsing emissive mask.
Poly Count: 9,472
Poly Count: 9,472
Monday, June 13, 2016
Update 2: Bakes + First Pass Color
This is the second update for my gun. This week I UV'd, baked out the maps, and did a first pass on color.
Wednesday, June 1, 2016
Update1: Proxy Gun Stage
Here is my proxy that I made in Maya, and my high-res sculpt in ZBrush... The sculpt took me longer than I would have liked, but I learned a loooot of hard surfacing beginnings to help me through any process going forward. Lots of edge loops, alphas and ZModeler.
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