This week's assignment was a split path... create a tiling texture or color a character model in Zbrush. I opted for more of an environment approach and selected the tiling texture.
This was a great assignment! Environment is something that is frequently overlooked with younger artists and it's invaluable to learn how to set up a great environment as well as great characters to go inside of it.
It took me two tries of the stone to get the seams to match up, but I eventually got it!
This tile consists of a: Normal map, AO map, Depth map, Specular map, Shadow map, Color map and lastly, the render map.
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