Tuesday, August 23, 2016

Semester 4: Project Ideas

My ultimate goal is to work for any MMORPG company, so for this final semester, I am finding props, characters or environment pieces from popular MMORPG's and making them.

Here are my three ideas for the semester:

The first portfolio piece I want to make is the Cenarion Hippogryph Hatchling from WoW. It's an old model, and I feel like I should be able to make an updated and better version of it. I also do not have strong ZBrush pieces, and think this would be a great one to start with.

My second month project is another small diorama that will be use ZBrush skills.



And my third project will be yet another environment diorama, the second image below. 



Project 2: Final Diorama

With the conclusion of the summer semester, the diorama is finished!

All final shots of my projects will now reside on my portfolio website at: kcbradyart.wordpress.com

Please view my final project there to see the results!

Monday, August 1, 2016

Project 2: Diorama Textured

After laborously and furiously learning how to texture, this was my final result. We have one more week to bring this to life, but this is my static image of all the texturing working together.





Monday, July 18, 2016

Project 2: Diorama Halfway Point

Whew! This has been quite a project so far, and one I am not used to the workflow of. Since I am going for a stylized look, I will not be using ZBrush for this assignment, however, making sure the composition and the proxy colors are extremely important. I've been working closely with the concept artist to get a look that appeals to both of us. My halfway point is doing a first pass on color and making a more finalized composition. These next two weeks will be heavily involved with texturing which I'll use MudBox for.








Project 2: Diorama Halfway Point

Whew! This has been quite a project so far, and one I am not used to the workflow of. Since I am going for a stylized look, I will not be using ZBrush for this assignment, however, making sure the composition and the proxy colors are extremely important. I've been working closely with the concept artist to get a look that appeals to both of us. My halfway point is doing a first pass on color and making a more finalized composition. These next two weeks will be heavily involved with texturing which I'll use MudBox for.

Monday, June 27, 2016

Project 2: Koi Pond Diorama

For my second project, I am going to be working with a concept artist to plan and create a style for a koi pond scene. It's going to be highly stylized (Wildstar) with bright colors and a hand painted look. I plan on spending a lot of my hours on the texturing aspect of this project. I will be mimicking the brightness and shapes from Wildstar to use in the project.

Monday, June 20, 2016

Final Gun Project

Here is the final update for my gun being shown in UE4. There is a Blueprint attached to the gun to make it spin, and the yellow is a slow pulsing emissive mask.

Poly Count: 9,472