After laborously and furiously learning how to texture, this was my final result. We have one more week to bring this to life, but this is my static image of all the texturing working together.
Monday, August 1, 2016
Monday, July 18, 2016
Project 2: Diorama Halfway Point
Whew! This has been quite a project so far, and one I am not used to the workflow of. Since I am going for a stylized look, I will not be using ZBrush for this assignment, however, making sure the composition and the proxy colors are extremely important. I've been working closely with the concept artist to get a look that appeals to both of us. My halfway point is doing a first pass on color and making a more finalized composition. These next two weeks will be heavily involved with texturing which I'll use MudBox for.
Project 2: Diorama Halfway Point
Whew! This has been quite a project so far, and one I am not used to the workflow of. Since I am going for a stylized look, I will not be using ZBrush for this assignment, however, making sure the composition and the proxy colors are extremely important. I've been working closely with the concept artist to get a look that appeals to both of us. My halfway point is doing a first pass on color and making a more finalized composition. These next two weeks will be heavily involved with texturing which I'll use MudBox for.
Monday, June 27, 2016
Project 2: Koi Pond Diorama
For my second project, I am going to be working with a concept artist to plan and create a style for a koi pond scene. It's going to be highly stylized (Wildstar) with bright colors and a hand painted look. I plan on spending a lot of my hours on the texturing aspect of this project. I will be mimicking the brightness and shapes from Wildstar to use in the project.
Monday, June 20, 2016
Final Gun Project
Here is the final update for my gun being shown in UE4. There is a Blueprint attached to the gun to make it spin, and the yellow is a slow pulsing emissive mask.
Poly Count: 9,472
Poly Count: 9,472
Monday, June 13, 2016
Update 2: Bakes + First Pass Color
This is the second update for my gun. This week I UV'd, baked out the maps, and did a first pass on color.
Wednesday, June 1, 2016
Update1: Proxy Gun Stage
Here is my proxy that I made in Maya, and my high-res sculpt in ZBrush... The sculpt took me longer than I would have liked, but I learned a loooot of hard surfacing beginnings to help me through any process going forward. Lots of edge loops, alphas and ZModeler.
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